namespace Profit.Converters
{
    using System;
    using System.Globalization;
    using System.Windows.Data;
    using Core.Contracts.Enums;

    [ValueConversion(typeof(AmmunitionTypesEnum), typeof(string))]
    public class AmmunitionTypeToLabelConverter : IValueConverter
    {
        /// <summary>
        /// Converts a value. 
        /// </summary>
        /// <returns>
        /// A converted value. If the method returns null, the valid null value is used.
        /// </returns>
        /// <param name="value">The value produced by the binding source.</param><param name="targetType">The type of the binding target property.</param><param name="parameter">The converter parameter to use.</param><param name="culture">The culture to use in the converter.</param>
        public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            switch ((AmmunitionTypesEnum)value)
            {
                case AmmunitionTypesEnum.EnergyInjectorCharges :
                    return "Energy injector charges";
                case AmmunitionTypesEnum.GeoscannerCharges:
                    return "Geoscanner charges";
                case AmmunitionTypesEnum.HarvesterCharges:
                    return "Harvester charges";
                case AmmunitionTypesEnum.TerraformingCharges:
                    return "Terraforming charges";
                case AmmunitionTypesEnum.MediumBullets:
                    return "Medium bullets";
                case AmmunitionTypesEnum.MediumEnergyCells:
                    return "Medium energy cells";
                case AmmunitionTypesEnum.MediumMissiles:
                    return "Medium missiles";
                case AmmunitionTypesEnum.MediumSlugs:
                    return "Medium slugs";
                case AmmunitionTypesEnum.MinerCharges:
                    return "Miner charges";
                case AmmunitionTypesEnum.SmallBullets:
                    return "Small bullets";
                case AmmunitionTypesEnum.SmallEnergyCells:
                    return "Small energy cells";
                case AmmunitionTypesEnum.SmallMissiles:
                    return "Small missiles";
                case AmmunitionTypesEnum.SmallSlugs:
                    return "Small slugs";
                default:
                    return value.ToString();
            }
        }

        /// <summary>
        /// Converts a value. 
        /// </summary>
        /// <returns>
        /// A converted value. If the method returns null, the valid null value is used.
        /// </returns>
        /// <param name="value">The value that is produced by the binding target.</param><param name="targetType">The type to convert to.</param><param name="parameter">The converter parameter to use.</param><param name="culture">The culture to use in the converter.</param>
        public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
        {
            throw new NotImplementedException();
        }
    }
}